Library
Alex Du Bois
Collection Total:
948 Items
Last Updated:
Aug 17, 2009
The Official Luxology modo Guide, Version 301
Daniel M. Ablan Discover the power of Luxology modo, a robust software application that makes 3D modeling fun and easy. "The Official Luxology modo Guide, Version 301" covers the latest version of modo, which features new animation and sculpting capabilities as well as enhanced creative control for the user. You'll learn step-by-step how to use the modo interface and each tool and feature as you work within the application, from getting started to saving the final product. Designed to be read in sequence, the book is divided into four parts, beginning with an introduction to the easy-to-use modo interface, editors, and work planes. Once you're comfortable in the application, you'll dig into each of the awesome tools as you build, layer, model, animate, texture, and render with modo. Skills are taught using projects that take the reader from simple modeling to complex tasks, taking advantage of various tools and options along the way. With modo version 301, the 3D modeling possibilities are endless!
The 1997 Joy of Cooking
Marion Rombauer Becker, Ethan Becker, Irma S. Rombauer Irma Rombauer collected recipes from friends for the first Joy of Cooking, and published it herself. For this sixth edition, the All New, All Purpose Joy of Cooking, Ethan Becker, grandson of Irma and son of Marion Rombauer Becker, worked with Maria Guarnaschelli, senior editor and vice president at Scribner's. Together, they called on top food professionals to produce a Joy that reflects the way we eat today.

Five new chapters satisfy today's love of pasta, pizza, noodles, burritos, grains, and beans, including soy. The roughly 3,000 recipes, most revised from earlier editions, give the food processor and microwave their due. Interest in ethnic flavors, grazing, leaner meats, more fish, and less fat are reflected, and old standbys such as Tuna Noodle Casserole and Fried Chicken are updated. Information on canning, jams, pickles, and preserves is replaced by expanded material on grilling, barbecuing, flavored oils, and vinegars. Also gone is the personal voice of the old Joy. The new Joy of Cooking is comprehensive for today's cooks. Time will tell if it remains the long-loved, dog-eared kitchen companion and teacher Joy has been since 1931.
Guide to Tcp/Ip
Laura A. Chappell, Ed Tittel Provides a current understanding for the capabilities of TCP/IP when used on Windows XP Professional. Covers protocols and implementation concepts. Previous edition not cited. Softcover.
Ultimate Cooking Course
Carole Clements
Guide to Telecommunications Technology
Tamara Dean Comprehensive introduction to Telecommunications provides in-depth explanations of transmission technology, media, topology, protocols, hardware, signaling, switching, and multiplexing.
Network+ Guide to Networks, Third Edition
Tamara Dean Completely revised and updated, this text provides thorough preparation for CompTIA’s Network+ examination, and acts as a perfect text for an introduction to networking course.
The Belgariad, Vol. 1 (Books 1-3): Pawn of Prophecy, Queen of Sorcery, Magician's Gambit
David Eddings Millions of readers have discovered the magic of David Eddings’ New York Times bestselling series The Belgariad. Now the first three books in this monumental epic appear in a single volume. Here, long-time fans can rediscover the wonder—and the uninitiated can embark upon a thrilling new journey of fantasy and adventure.

It all begins with the theft of the Orb that for so long protected the West from an evil god. As long as the Orb was at Riva, the prophecy went, its people would be safe from this corrupting power. Garion, a simple farm boy, is familiar with the legend of the Orb, but skeptical in matters of magic. Until, through a twist of fate, he learns not only that the story of the Orb is true, but that he must set out on a quest of unparalleled magic and danger to help recover it. For Garion is a child of destiny, and fate itself is leading him far from his home, sweeping him irrevocably toward a distant tower—and a cataclysmic confrontation with a master of the darkest magic.
The Belgariad, Vol. 2 (Books 4 & 5): Castle of Wizardry, Enchanters' End Game
David Eddings David Eddings’ acclaimed series, The Belgariad, reaches its stunning conclusion in these final two gripping novels. Continue on this magnificent journey and be entranced by a saga of strange lands and peoples, of prophecy and strife set against the background of a seven-thousand-year war of men, Kings, and Gods.

The quest may be nearing its end, but the danger continues. After discovering a shocking secret about himself he never could have imagined—all in pursuit of the legendary Orb—Garion and his fellow adventurers must escape a crumbling enemy fortress and flee across a vast desert filled with ruthless soldiers whose only aim is to destroy them. But even when the quest is complete, Garion’s destiny is far from fulfilled. For the evil God Torak is about to awaken and seek dominion. Somehow, Garion has to face the God, to kill or be killed. On the outcome of this dread duel rests the future of the world. But how can one man destroy an immortal God?

“Fabulous . . . Eddings has a marvelous storyteller style . . . exceedingly well portrayed and complex people. . . . More! More! More!”
—ANNE MCCAFFREY
The Malloreon, Vol. 1 (Books 1-3): Guardians of the West, King of the Murgos, Demon Lord of Karanda
David Eddings Discover the magic of The Malloreon–David Eddings’s acclaimed series, the sequel to his bestselling The Belgariad. Now the first three Malloreon books appear in a single volume, taking us on an epic quest across strange lands among gods, kings, sorcerers, and ordinary men. It is a gripping tale of two ancient warring destinies fighting a battle of good against evil.

Garion has slain the evil God Torak and is now the King of Riva. The prophecy has been fulfilled–or so it seems. For there is a dire warning, as a great evil brews in the East. Now Garion once again finds himself with the fate of the world resting on his shoulders. When Garion’s infant son is kidnapped by Zandramas, the Child of Dark, a great quest begins to rescue the child. Among those on the dangerous mission are Garion and his wife, Queen Ce’Nedra, and the immortal Belgarath the Sorcerer and his daughter, Polgara. They must make their way through the foul swamps of Nyissa, then into the lands of the Murgos. Along the way, they will face grave dangers–captivity, a horde of demons, a fatal plague–while Zandramas plots to use Garion’s son in a chilling ritual that will make the Dark Prophecy supreme. . .
The Malloreon, Vol. 2 (Books 4 & 5): Sorceress of Darshiva, The Seeress of Kell
David Eddings Here is the epic conclusion of David Eddings’s enthralling series The Malloreon–two magnificent novels in one volume. This monumental fantasy follows the story of two age-old opposing destinies locked in a seven-thousand-year war for control of the world, its gods, and its men. Indeed the victor will determine nothing less than the fate of all creation.

Troubles mount as King Garion, Belgarath, and Polgara pursue Zandramas, the Child of Dark, across the known world. The wicked creature has abducted the King’s infant son for sinister purposes. If Garion and his companions cannot reach the Place Which Is No More, as the Seeress of Kell has warned, then Zandramas will use Garion’s son in a rite that will raise the Dark Prophecy to eternal dominion over the universe. Only the Seeress of Kell can reveal the mysterious locale, but first Garion and Polgara must fulfill an ancient prophecy in the mountain fastness of the Seers. Although Kell is closed to Zandramas, her dark magic can forcefully extract the intelligence she needs from one of Garion’s party. Setting traps and dispatching her foul minions, she is determined to claim the world for the Dark Prophecy. But Garion will let nothing stand between himself and his son. . . .
The Elenium: The Diamond Throne The Ruby Knight The Sapphire Rose
David Eddings Now for the first time in one thrilling volume–the three magical novels that make up David Eddings’s epic fantasy The Elenium.

In an ancient kingdom, the legacy of one royal family hangs in the balance, and the fate of a queen–and her empire–lies on the shoulders of one knight.

Sparhawk, Knight and Queen’s Champion, has returned to Elenia after ten years of exile, only to find young Queen Ehlana trapped in a crystalline cocoon. The enchantments of the sorceress Sephrenia have kept the queen alive–but the spell is fading. In the meantime, Elenia is ruled by a prince regent, the puppet of the tyrannical Annias, who vows to seize power over all the land.

Now Sparhawk must find the legendary Bhelliom, a sapphire that holds the key to Ehlana’s cure. Sparhawk and his companions will face monstrous foes and evil creatures on their journey, but even greater dangers lie in wait: for dark legions will stop at nothing to reach the radiant stone, which may possess powers too deadly for any mortal to bear.
The World Is Flat 3.0: A Brief History of the Twenty-first Century
Thomas L. Friedman Updated Edition: Thomas L. Friedman is not so much a futurist, which he is sometimes called, as a presentist. His aim in The World Is Flat, as in his earlier, influential Lexus and the Olive Tree, is not to give you a speculative preview of the wonders that are sure to come in your lifetime, but rather to get you caught up on the wonders that are already here. The world isn't going to be flat, it is flat, which gives Friedman's breathless narrative much of its urgency, and which also saves it from the Epcot-style polyester sheen that futurists—the optimistic ones at least—are inevitably prey to.

What Friedman means by "flat" is "connected": the lowering of trade and political barriers and the exponential technical advances of the digital revolution that have made it possible to do business, or almost anything else, instantaneously with billions of other people across the planet. This in itself should not be news to anyone. But the news that Friedman has to deliver is that just when we stopped paying attention to these developments—when the dot-com bust turned interest away from the business and technology pages and when 9/11 and the Iraq War turned all eyes toward the Middle East—is when they actually began to accelerate. Globalization 3.0, as he calls it, is driven not by major corporations or giant trade organizations like the World Bank, but by individuals: desktop freelancers and innovative startups all over the world (but especially in India and China) who can compete—and win—not just for low-wage manufacturing and information labor but, increasingly, for the highest-end research and design work as well. (He doesn't forget the "mutant supply chains" like Al-Qaeda that let the small act big in more destructive ways.)

Friedman has embraced this flat world in his own work, continuing to report on his story after his book's release and releasing an unprecedented hardcover update of the book a year later with 100 pages of revised and expanded material. What's changed in a year? Some of the sections that opened eyes in the first edition—on China and India, for example, and the global supply chain—are largely unaltered. Instead, Friedman has more to say about what he now calls "uploading," the direct-from-the-bottom creation of culture, knowledge, and innovation through blogging, podcasts, and open-source software. And in response to the pleas of many of his readers about how to survive the new flat world, he makes specific recommendations about the technical and creative training he thinks will be required to compete in the "New Middle" class. As before, Friedman tells his story with the catchy slogans and globe-hopping anecdotes that readers of his earlier books and his New York Times columns know well, and he holds to a stern sort of optimism. He wants to tell you how exciting this new world is, but he also wants you to know you're going to be trampled if you don't keep up with it. A year later, one can sense his rising impatience that our popular culture, and our political leaders, are not helping us keep pace. —Tom Nissley

Where Were You When the World Went Flat?

Thomas L. Friedman's reporter's curiosity and his ability to recognize the patterns behind the most complex global developments have made him one of the most entertaining and authoritative sources for information about the wider world we live in, both as the foreign affairs columnist for the New York Times and as the author of landmark books like From Beirut to Jerusalem and The Lexus and the Olive Tree. They also make him an endlessly fascinating conversation partner, and we've now had the chance to talk to him about The World Is Flat twice. Read our original interview with him following the publication of the first edition of The World Is Flat to learn why there's almost no one from Washington, D.C., listed in the index of a book about the global economy, and what his one-plank platform for president would be. (Hint: his bumper stickers would say, "Can You Hear Me Now?")

And now you can listen to our second interview, in which he talks about the updates he's made in "The World Is Flat 2.0," including his response to parents who said to him, "Great, Mr. Friedman, I'm glad you told us the world is flat. Now what do I tell my kids?"

The Essential Tom Friedman </!— begin3pak ——>
From Beirut to Jerusalem
The Lexus and the Olive Tree
Longitudes and Attitudes </!— end6pak ——> More on Globalization and Development

China, Inc. by Ted Fishman
Three Billion New Capitalists by Clyde Prestowitz
The End of Poverty by Jeffrey Sachs
Globalization and Its Discontents by Joseph Stiglitz
The Travels of a T-Shirt in the Global Economy by Pietra Rivoli
The Mystery of Capital by Hernando de Soto
Last Sword of Power
David Gemmell BLOOD KING
The Goths followed a bloodthirsty new leader, one who sought to open the Gates of Hell: Wotan. His immortal power stemmed from human sacrifice and dark sorcery, and no sword could touch him. He rode the winds on a leather-winged steed, while his armies cut a deadly swath across the northern kingdoms. Even death's icy hand could not stop them.
Only Uther Pendragon could save Britannia. To do so he must wield his birthright—Cunobelin—Cunobelin's blade, the legendary Sword of Power.
But Uther was chained in Hell, the sword lost in swirling Chaos. All hope lay with the warrior known as Revelation, with the magic of the Sipstrassi Stones, and with Anduine, a blind girl possessed of arcane powers. Only if these unlikely allies united could they hope to stop the invincible foe before the world plunged into darkness.
Stormrider
David Gemmell One glorious spark, one moment of Rigante rebellion has ignited a revolution and forged a legend. In the mountains of the north, the outlaw leader known as Ravenheart waits, knowing the forces of the blackhearted Moidart will come, led by the brutal ruler’s only son, Stormrider. Unaware that the fate of the world lies in their hands, sworn enemies Ravenheart and Stormrider will be forced to unite—and face the vengeance of an ancient evil.

For immense armies of darkness are advancing on the highlanders, and it seems as if nothing will stop them. They crush their victims with ease, until only a few thousand men stand before them, with no help in sight. But these are not ordinary men they face. They are clansmen, and more than that, they are Rigante. . . .
Ironhand's Daughter: A Novel of the Hawk Queen
David Gemmell The armies of the Outlanders crushed the highlanders at the battle of Colden Moor–killing their finest warriors and breaking their freeborn spirit. The highlanders are now a conquered people, ruled by the brutal Baron Gottasson.
Prophecies speak of the coming of a new leader, a descendent of Ironhand, mightiest of the highland kings. A leader who will throw off the Outlander yoke. But only one highlander carries the blood of Ironhand: Sigarni, a wild and willful teenage girl who cares for nothing save her own concerns. Until a fateful encounter thrusts her onto a path of rebellion. Now, hunted by the baron’s soldiers and stalked by an evil sorcerer, Sigarni will be forced to fulfill her destiny . . . or perish.
The Hawk Eternal
David Gemmell While the warlike and merciless Aenir wreak havoc upon the territory outside the mountain stronghold of the clans, Sigarni, the Hawk Queen, arrives in a parallel version of her own universe through a gate in space and time. Taliesen, last of the gatekeepers, has no idea why she has come. But he knows that heroes are needed and grants her passage into the ravaged land.

Only Caswallon–loner, warrior, and thief–realizes the true extent of the danger and the mayhem that his people will come to face. As Taliesen tries to discover Sigarni’s purpose, Caswallon must attempt to unite the clans to overcome their greatest peril.
Lion of Macedon
David Gemmell Over and again, the aged seeress Tamis scried all the possible tomorrows. In every one, dark forces threatened Greece; terrible evil was poised to reenter the world. The future held only one hope: a half-caste Spartan boy, Parmenion. So Tamis made it her mission to see that Parmenion would before the deadliest warrior in the world — no matter what the cost.
Raised to manhood in Sparta, bullied and forced to fight for his life every day, Parmenion had no notion of the unseen dimensions of magic and mystery that shaped his fate. He grew in strength and cunning. His military genius earned him the title Strategos in Sparta. His triumphs for the city of Thebes made him a hero. And finally his fate led him to the service of Philip of Macedon.
As Tamis had foreseen, Parmenion's destiny was tied to the Dark God, to Philip, and to the yet-unborn Alexander. All too soon the future was upon them. Parmenion stood poised to defeat evil — or to open the gate for the Dark God to reenter the world.

From the Trade Paperback edition.
Lord of the Silver Bow
David Gemmell He is a man of many names. Some call him the Golden One; others, the Lord of the Silver Bow. To the Dardanians, he is Prince Aeneas. But to his friends, he is Helikaon. Strong, fast, quick of mind, he is a bold warrior, hated by his enemies, feared even by his Trojan allies. For there is a darkness at the heart of the Golden One, a savagery that, once awakened, can be appeased only with blood.

Argurios the Mykene is a peerless fighter, a man of unbending principles and unbreakable will. Like all of the Mykene warriors, he lives to conquer and to kill. Dispatched by King Agamemnon to scout the defenses of the golden city of Troy, he is Helikaon’s sworn enemy.

Andromache is a priestess of Thera betrothed against her will to Hektor, prince of Troy. Scornful of tradition, skilled in the arts of war, and passionate in the ways of her order, Andromache vows to love whom she pleases and to live as she desires.

Now fate is about to thrust these three together–and, from the sparks of passionate love and hate, ignite a fire that will engulf the world.

Readers who know the works of David Gemmell expect nothing less than excellence from this author, whose taut prose, driving plots, and full-bodied characters have won him legions of fans the world over. Now, with this first masterly volume in an epic reimagining of the Trojan War, Gemmell has written an ageless drama of brave deeds and fierce battles, of honor and treachery, of love won and lost.

From the Hardcover edition.
Dark Prince
David Gemmell Reading this sequel to Lion of Macedon is like reading a compressed, accelerated Lord of the Rings crossed with the classic Star Trek episode, "Mirror, Mirror." Preternaturally precocious 4-year-old Alexander is kidnapped by Philippos, a demonic parallel-universe twin of King Philip of Macedon. Philip's strategos (chief general and strategist), Parmenion, and Philip's assassin, Attalus, form an uneasy alliance in order to retrieve Alexander. Passed (by the sorcerer Aristotle) through a portal to Makedones, a world geographically similar to but historically different from their own, they must first find Alexander and then make their way through hostile, enchanted territory inhabited by magical creatures to a rendezvous with Aristotle. But Philip of Macedon isn't the only person who has a twin in this parallel world, and as Parmenion discovers more about Makedones, he finds that the similarities rather than the differences are the most troubling.

There are two stories here. First, Alexander's mystic quest for redemption (carried out by the chosen few) and Parmenion and the Spartans' parallel last-ditch battle (fought with ordinary weapons); then, David Gemmell follows Alexander and Parmenion home. Although they have beaten a horrific demon in Makedones, they have yet to face the demons of Macedon: Alexander's life and soul are at stake in another battle against darkness.
Troy: Shield of Thunder
David Gemmell The second novel in David Gemmell’s bestselling Troy trilogy. Interlacing myth and history, and high adventure, this is epic storytelling at its very best.

War is looming, and all the kings of the Great Green are gathering, each with their own dark plans of conquest and plunder.

Into this maelstrom of treachery come three travellers: Piria, a runaway priestess nursing a terrible secret; Kalliades, a warrior with high ideals and a legendary sword; and his close friend Banokles, who will carve his own legend in the battles to come.

Together they journey to the fabled city of Troy, where a darkness is falling that will eclipse the triumphs and personal tragedies of ordinary mortals for centuries to come.

From the Paperback edition.
WIZARD'S FIRST RULE
TERRY GOODKIND The protective barrier that separates Westland from its neighbors to the east is about to fall, letting loose a monstrous evil upon the world. Only the combined efforts of a young man dedicated to finding the truth, an enigmatic woman intent on concealing her past, and a crusty old hermit resigned to his inevitable destiny can prevent the opening of the three boxes of Orden-an event with the potential to destroy existence itself. The inclusion of graphic scenes of sado-eroticism, though integral to the story, may deter purchase by some libraries. Nevertheless, this first novel offers an intriguing variant on the standard fantasy quest. The richly detailed world and complex characters will appeal to mature fantasy aficionados.
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The Forever War
Joe Haldeman In the 1970s Joe Haldeman approached more than a dozen different publishers before he finally found one interested in The Forever War. The book went on to win both the Hugo and Nebula Awards, although a large chunk of the story had been cut out before it saw publication. Now Haldeman and Avon Books have released the definitive version of The Forever War, published for the first time as Haldeman originally intended. The book tells the timeless story of war, in this case a conflict between humanity and the alien Taurans. Humans first bumped heads with the Taurans when we began using collapsars to travel the stars. Although the collapsars provide nearly instantaneous travel across vast distances, the relativistic speeds associated with the process means that time passes slower for those aboard ship. For William Mandella, a physics student drafted as a soldier, that means more than 27 years will have passed between his first encounter with the Taurans and his homecoming, though he himself will have aged only a year. When Mandella finds that he can't adjust to Earth after being gone so long from home, he reenlists, only to find himself shuttled endlessly from battle to battle as the centuries pass. —Craig E. Engler
The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
Roland Hess Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools.

Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools.

If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly.

After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks:

Object manipulation and animationMesh and sculpt modeling and shape animationMaterials and texturing (including UV unwrapping)Lighting and renderingParticle animationCharacter rigging and animationNode-based composition

The book is modular in its approach, with each topic addressed independently and accompanied by hands-on tutorial sections.

The combined expertise of key members of the Blender community, coupled with the experience of editor Roland Hess, bring you The Essential Blender—the definitive guide to Blender. You'll find a wealth of 3D design information inside that will help you to unlock your artistic potential and get the most out of Blender.

Includes a complete version of Blender 2.44 on the CD-ROM. Covers Windows, Mac OS X, Linux (x86 and PowerPC), Solaris, FreeBSD, and IRIX.

Produced by The Blender Foundation. Printed and distributed By No Starch Press.
Beginning Python: From Novice to Professional
Magnus Lie Hetland Beginning Python: From Novice to Professional is the most comprehensive book on the Python ever written. Advanced topics, such as extending Python and packaging/distributing Python applications, are also covered.

Ten different projects illustrate the concepts introduced in the book. You will learn how to create a P2P file-sharing application and a web-based bulletin board, and how to remotely edit web-based documents and create games.
LightWave 3D 8 for Windows & Macintosh
Arthur Howe, Brian E. Marshall When simple 3D models aren¿t enough¿when you want to put hair on your character¿s chest, add soft-body dynamics, include particle effects, and more¿NewTek¿s 3D powerhouse LightWave 8 is the software you need. Instead of lengthy tutorials, you¿ll find task-based, step-by-step instruction and concise explanations that lets you get down to the serious business of creating 3D graphics and animation with a minimum amount of fuss and a maximum amount of enjoyment. If you¿re an advanced user, you¿ll be able to go straight to the new features that interest you most: workflow and user interface enhancements, improved character-animation tools, tighter integration with other production tools and third-party add-ons, and more. And if you¿re new to LightWave, you¿ll be able to get your feet wet without being intimidated. With plenty of visual aids and tips to ease the way, you¿ll soon find yourself creating animations, working with vertex maps, editing geometry, rendering projects, and more.
Programming in Objective-C
Stephen Kochan Objective-C has become the standard programming language for application development under Mac OS X. It is a powerful yet simple object-oriented programming language that is based on the C programming language. Objective -C is widely available across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

Programming in Objective-C provides the beginner programmer with a complete introduction to the Objective-C language. Unlike other books on Objective-C, it does not assume previous experience with either C or object-oriented programming languages. By using many complete examples and taking a step-by-step approach, the book teaches the reader how to write Objective-C programs on any system that supports the Objective-C language, as well as how to use the Foundation framework to develop portable programs that will run on any system supporting Objective-C.
Maya 4.5 Fundamentals
Jim Lammers, Lee Gooding Whether you are new to the 3D environment or are porting your skills from a different 3D graphics program, if you are a hands-on learner, Maya 4.5 Fundamentals is the book for you. In this revision of the bestselling Maya 4 Fundamentals, authors Jim Lammers and Lee Gooding get you started with a straightforward conceptual framework, then launch into a series of well-developed tutorials designed to move you from being a rank beginner to a confident Maya user.

Maya 4.5 Fundamentals includes:

In-depth coverage of how to use Maya 4.5 Complete's tool setNew chapter on character animation and updated chapters including coverage of smooth proxyProfessional training through well-constructed tutorials14 hours of movie files (on the CD), providing step-by-step demonstrations of every tutorialExploration of such topics as lighting, materials, particles dynamics, character animation, smooth proxy, rendering, and using paint effectsCustom marking menus and hotkeys to enhance your efficiency

Be sure to visit the Maya 4.
Game Development Essentials: An Introduction
Jeannie Novak Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Guide to UNIX Using Linux, Second Edition
Michael Palmer, Jack Dent, Tony Gaddis Hands-on, practical guide that teaches the fundamentals of the UNIX operating system concepts, architecture and administration using Linux.
C++ Primer Plus
Stephen Prata If you are new to C++ programming, C++ Primer Plus, Fifth Edition is a friendly and easy-to-use self-study guide. You will cover the latest and most useful language enhancements, the Standard Template Library and ways to streamline object-oriented programming with C++. This guide also illustrates how to handle input and output, make programs perform repetitive tasks, manipulate data, hide information, use functions and build flexible, easily modifiable programs. With the help of this book, you will: Learn C++ programming from the ground up.Learn through real-world, hands-on examples.Experiment with concepts, including classes, inheritance, templates and exceptions.Reinforce knowledge gained through end-of-chapter review questions and practice programming exercises.

C++ Primer Plus, Fifth Edition makes learning and using important object-oriented programming concepts understandable. Choose this classic to learn the fundamentals and more of C++ programming.
C Primer Plus
Stephen Prata The new classic! C Primer Plus, now in its 5th edition, has been revised to include over 20 new programming exercises, newly improved examples and the new ANSI/ISO standard, C99. Task-oriented examples will teach you the fundamentals of C programming. From extended integer types and compound literals to Boolean support and variable-length arrays, you will learn to create practical and real-world applications with C programming. Review questions and programming exercises at the end of each chapter will reinforce what you have learned. This friendly and easy-to-use self-study guide will help you understand the fundamentals of this core programming language.
Learning Autodesk Maya 2009 Foundation: Official Autodesk Training Guide
Autodesk Maya Press Learning Autodesk Maya: Foundation is a full-color book that offers students a hands-on approach for learning how to use Maya, the industry-leading 3D animation and effects software. You will work with real movie footage, interactive tutorials and step-by-step lessons to understand the basics of modeling, texturing, animating, and visual effects. The companion DVD, which includes instructor-led tutorial videos and other resources for extended learning, will further reinforce the topics covered in the book so that you can become better acquainted with the Maya User Interface.
Hannibal's Children
John Maddox Roberts John Maddox Roberts's alternative history Hannibal's Children is an interesting expedition to answer the question "What if Hannibal of Carthage had succeeded in his bid to conquer Rome during the second Punic War?"

Roberts, author of The Catiline Conspiracy and several other titles revolving around ancient Rome, opens his novel with a few words of history to acquaint the reader with the particulars of the Punic War. He then launches into his experiment, taking the reader onto the floor of the Roman Senate, which is voting to accept Hannibal's terms of surrender, namely that the Romans leave their beloved seven hills and never return. The novel then moves forward 200 years, when the descendants of the exiled Romans have carved a new empire from the barbarous north called "Roma Noricum." An expedition is sent south to assess the strength of Hannibal's descendants—a journey that takes the scouts through Rome and across the Mediterranean to the hearts of Carthage and Egypt, which have risen to great power and wealth in the absence of Rome.

Roberts is a bear for details, especially those of a military nature. His fascination with Roman military prowess is evident as he skillfully and vividly re-creates the might of the legions. Likewise, his speculative re-creation of Roman, Carthaginian, and Egyptian societies is colorful and rich. Unfortunately, Roberts runs out of gas in his third act, leaving plot lines dangling, character development unfinished, and the reader stuck hoping for 300 more pages or wishing for a sequel. Despite this flaw, the book is a fascinating experiment that brings the ancient world to life. —Jeremy Pugh
OpenGL
Dave Shreiner, OpenGL Architecture Review Board et al., Randi J. Rost This boxed set includes The best-selling OpenGL® Programming Guide, Sixth Edition, which fully covers the latest release of OpenGL, Version 2.1, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.X versions of OpenGL
Photoshop CS for Windows & Macintosh
Elaine Weinmann, Peter Lourekas If you're interested in weaving multiple images into a seamless panorama, placing text on paths and shapes, or any of the countless other things you can do with Photoshop CS' myriad new features, this is the place to get up to speed on them fast! In these pages best-selling authors and Photoshop masters Elaine Weinmann and Peter Lourekas use task-based instruction and strong visual aids to teach you all of the Photoshop essentials: from basic color manipulation and image correction to painting, masking, using filters, importing and editing digital photos, and more. Incisive text, crystal-clear screen shots, and step-by-step instructions bring the art of digital image manipulation to your desktop. Now you can take the ball and run with it, creating your own composite masterpieces that take full advantage of Photoshop's tight integration with the other products in Adobe's Creative Suite. Armed with the tips and techniques Elaine and Peter share here, you'll be ready for any Photoshop CS project.